A class defines a blueprint for an object. We use the same syntax to declare objects of a class as we use to declare variables of other basic types. For example:
Box box1; // Declares variable box1 of type Box
Box box2; // Declare variable box2 of type Box
Kristen is a contender for valedictorian of her high school. She wants to know how many students (if any) have scored higher than her in the exams given during this semester.
Create a class named with the following specifications:
Most of the input is handled for you by the locked code in the editor.
In the void Student::input() function, you must read scores from stdin and save them to your instance variable.
In the int Student::calculateTotalScore() function, you must return the student's total grade (the sum of the values in ).
The locked code in the editor will determine how many scores are larger than Kristen's and print that number to the console.
The first line contains , the number of students in Kristen's class. The subsequent lines contain each student's exam grades for this semester.
30 40 45 10 10
40 40 40 10 10
50 20 30 10 10
Kristen's grades are on the first line of grades. Only student scored higher than her.