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    The Travel in Hacker Land problem definitely tests how we balance accuracy and efficiency in graph traversal. I have found that starting with simpler test cases helps a lot before trying bigger inputs and sometimes combining Dijkstras idea with a bit of state tracking gives better results. Its quite similar to planning real routes where choosing the right path depends on changing conditions just like using reliable travel guides to plan ahead. Have you tried using any heuristic based approach like A to see if it improves the runtime for certain graphs?


    Would you like me to make it sound slightly more technical or keep this friendly tone?