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Work Experience
Software Engineer
Great Wall Motors• June 2018 - Present
Skills used, but not limited to: Unreal Engine, Unity Engine, Apollo Auto, OpenDrive, OpenStreetMap, Python, Docker, ROS, Nvidia, Linux Utilizing game engines for non-game solutions within automotive safety and technology. Includes simulation of sensors, generation of scenarios, mapping, testing and implementation of various autonomous vehicle needs. Collaboration with different Automotive and Technology OEMs to bring together better simulation solutions.
Software Engineer
General Motors• March 2018 - June 2018
Achievement: Influenced General Motors to be an official sponsor of Intel's Carla Simulation software. Skills used, but not limited to: VIRES, Unity Engine, Unreal Engine, Carla Simulator, Visual Studio, C#, WinForms, .Net Development, Linux Independently created log file extraction and monitoring tools. Experienced in VTD (VIRES) Simulation, scenario generation and tool implementation. Consulted Unity Engine, and other game design implementation methods. Utilized CarLa and the Unreal Engine for AV and Scenario manipulation
Software Engineer
3lb Games• September 2017 - March 2018
Skills included, but not limited to Unity, VR, Debugging, JavaScript, Three.js, CSS, HTML, C#, Testing, Scrum, Agile, Remote Work. Experience included: Front-end development for 3D webpages using the three.js library in JavaScript, along with HTML and CSS. Developed and debugged virtual reality games on Oculus and Vive platforms. Worked remotely while maintaining agile and scrum driven development cycles
Software Engineer
Jackson Dawson - Texel Logic• June 2017 - September 2017
My task was to develop interactive software using the Unity engine and C# to boost interactivity for sales and training. Such interactions include user interfaces on devices like tablets and kiosks, and VR experiences on Oculus and Vive headsets. Skills used, but not limited to: Unity Engine, .Net development, Agile, Scrum, JIRA, VR, iOS, Xcode. Experience included: Expanding skills into professional level Unity project development. Working with Jira for bug tracking and as product development tool. Agile work environment and stand ups. Individual, peer, and largescale programming. Game development concepts. Development for multiple platforms. Work with Quality Assurance and Business Analyst Team. Developed projects for global fortune 500 clients
Education
University of Michigan - Dearborn
Computer Information Systems, Bachelors• January 2013 - December 2017
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