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It would be helpful if the description specified whether or not one MUST go until you hit a wall or the edge (think video game ice grid puzzles) or if the player can optionall stop short (think rook in chess). The name of this gives a hint for those familiar with chess, but I do not think it is obvious from the problem description alone to someone unfamiliar with that game.
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Castle on the Grid
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It would be helpful if the description specified whether or not one MUST go until you hit a wall or the edge (think video game ice grid puzzles) or if the player can optionall stop short (think rook in chess). The name of this gives a hint for those familiar with chess, but I do not think it is obvious from the problem description alone to someone unfamiliar with that game.