- Prepare
- Algorithms
- Greedy
- Chief Hopper

# Chief Hopper

# Chief Hopper

Chief's bot is playing an old DOS based game. There is a row of buildings of different heights arranged at each index along a number line. The bot starts at building and at a height of . You must determine the minimum energy his bot needs at the start so that he can jump to the top of each building without his energy going below zero.

Units of height relate directly to units of energy. The bot's energy level is calculated as follows:

- If the bot's is less than the height of the building, his
- If the bot's is greater than the height of the building, his

**Example**

Starting with , we get the following table:

botEnergy height delta 4 2 +2 6 3 +3 9 4 +5 14 3 +11 25 2 +23 48

That allows the bot to complete the course, but may not be the minimum starting value. The minimum starting in this case is .

**Function Description**

Complete the *chiefHopper* function in the editor below.

chiefHopper has the following parameter(s):

*int arr[n]:*building heights

**Returns**

*int:*the minimum starting

**Input Format**

The first line contains an integer , the number of buildings.

The next line contains space-separated integers , the heights of the buildings.

**Constraints**

- where

**Sample Input 0**

```
5
3 4 3 2 4
```

**Sample Output 0**

```
4
```

**Explanation 0**

If initial energy is 4, after step 1 energy is 5, after step 2 it's 6, after step 3 it's 9 and after step 4 it's 16, finally at step 5 it's 28.

If initial energy were 3 or less, the bot could not complete the course.

**Sample Input 1**

```
3
4 4 4
```

**Sample Output 1**

```
4
```

**Explanation 1**

In the second test case if bot has energy 4, it's energy is changed by (4 - 4 = 0) at every step and remains 4.

**Sample Input 2**

```
3
1 6 4
```

**Sample Output 2**

```
3
```

**Explanation 2**

```
botEnergy height delta
3 1 +2
5 6 -1
4 4 0
4
```

We can try lower values to assure that they won't work.