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in the corresponding else statement... because if the cast worked, fbl!=NULL, without forgetting that it remains a pointer so: -> instead of .
else{fbl->revealFirepower();}
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Magic Spells
You are viewing a single comment's thread. Return to all comments →
in the corresponding else statement... because if the cast worked, fbl!=NULL, without forgetting that it remains a pointer so: -> instead of .
else{fbl->revealFirepower();}