CODE-ATHON 1.0

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About

Integral University Center for Advanced Training organized this event with an objective to develop the competitive programming skills in the young nerds and with the main motivation that the concealed talent of the students will make-out when they are exposed to a large group and foster them for the better results.

It’s a 3 hours coding event CODE-ATHON 1.0 scheduled on 15th May, 2021 (1:00-4:00 PM). Programming knowledge required for this coding challenge. Participants will get various problem statements that they are supposed to solve using any Programming Language of their choice. The competition is held online on HACKERRANK.COM

Registration Free, Open for All Students

Coding today has become the language of creativity. All of us should deserve a chance to become creators instead of consumers of computer science.
- To stimulate students interest in coding.
- To enhance the ability of the students in problem solving techniques and implementing algorithms using various programming languages.
- To increase the participation and performance of students at national level competitive programming contests.
- Let to know the students the various latest technologies by organising University level competitions.

Prizes

  • e-Certificates will be issued to all participants who score more than 50% in the contest or successfully attempted two or more problems

Rules

  • The creator of this contest is solely responsible for setting and communicating the eligibility requirements associated with prizes awarded to participants, as well as for procurement and distribution of all prizes. The contest creator holds HackerRank harmless from and against any and all claims, losses, damages, costs, awards, settlements, orders, or fines.
  • Code directly from our platform, which supports over 30 languages. Learn more here.
  • You'll be given a set of 4 challenges to be solved in a time period of 3 hours. The questions would include general algorithm problems from various domains.
  • Please refrain from discussing strategy during the contest.
  • All submissions are run through a plagiarism detector. Any case of code plagiarism will disqualify both users from the contest.
  • You can also code using our interface, which currently supports over 30 major languages. Learn about our environment and time limits here. If you are not yet familiar with our platform, check out Solve Me First to acquaint yourself with I/O.
  • HackerRank admin decisions are final.

Scoring

  • Each challenge has a pre-determined score.
  • A participant’s score depends on the number of test cases a participant’s code submission successfully passes.
  • If a participant submits more than one solution per challenge, then the participant’s score will reflect the highest score achieved. In a game challenge, the participant's score will reflect the last code submission.
  • Participants are ranked by score. If two or more participants achieve the same score, then the tie is broken by the total time taken to submit the last solution resulting in a higher score

Sign up for CODE-ATHON 1.0 now.

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